Props Animations Queue

Hey this page is so you can see where your requests are in the queue, and so other people can see what animations are coming soon to the pack!

In Queue:

  1. BasketBallDribble
  2. LadderClimbEnter and Exit top
  3. 1 hand spear walking
  4. 2 hand spear jab and overhead
  5. 2 hand spear run
  6. High time
  7. HelmBreaker
  8. Motorbike Idle stand and Idle to ride
  9. Car Gear Change

In Preview:

  1. Female phone walk
  2. Jump forward and back
  3. Staff Raise
  4. GardeningPlant
  5. Basketball Jump Shot
  6. Namaste
  7. Spear Idle
  8. Spear ready
  9. 2 hand Spear Walk forward and back
  10. 1 Hand Spear and shield Idle and walk
  11. 1 hand spear attack


Added to 1.36:

  1. DashFireBackward
  2. DashFireLeft and right
  3. DashFireForward
  4. Wall Running Up –
  5. Wall Jump From Vertical –
  6. Wall Jump From Horizontal –
  7. Wall Slide Down Side (after losing momentum from a wall run) –
  8. Wall Run Boost Vertical (using an object on the wall to give the player a momentum boost) –
  9. Wall Run Boost Horizontal –
  10. Hang On Wall (before a wall jump) –
  11. Zombie Scream
  12. SittingEatingIdle
  13. SittingEating Chicken Drumstick
  14. SittingDrinking
  15. SittingDrinkingCheers

75 Responses to “Props Animations Queue”

  1. Mike | March 9, 2014 at 6:33 am #

    How about some skiing animations?

    • Proportion | March 9, 2014 at 12:42 pm #

      Ya sure mike, I just need some video references of the kind of skiing animations you need for your project and i will be happy to add them. Also a lot of the rollerblade anims would be able to do a few of the skiing anims too. eg, the turns, flips and grinds. Unless you mean water skiing heh.

  2. Teirdalin | March 19, 2014 at 11:58 am #

    Hey Props, I was thinking of horror games then I gotten an idea for something, could I request a gun suicide; similar to 2:50 Should be rather simple; and I’m not too picky about it, assuming you haven’t already added something like that.

    • Teirdalin | March 19, 2014 at 11:59 am #

      Except obviously alot less melodramatic.

      • Proportion | March 19, 2014 at 10:22 pm #

        Heh ya np’s, i’ve added it to the queue. Unfortunatly it will come out in props animations 1.20 as i have already sent off 1.19, its just taken a while to get release im assuming due to the GDC.

      • Proportion | March 25, 2014 at 2:27 am #

        Hey Teiradalin, Check the preview page under your name and let me know if your happy with it.

  3. Pete | March 24, 2014 at 9:28 am #

    Hi Prop, I need an animation of someone sitting down, propped up against a wall, looking down at the ground. The only animation would be breathing. Something like this:

    I understand if you can’t do this one, as it’s quite specialised and probably not something that most people will need.

    • Proportion | March 24, 2014 at 12:05 pm #

      Sure thing, I’ve added it to the queue. If you have a particular way for the character to enter and exit that pose i will need a video reference to go from. otherwise i will just wing it. Also is it ok if the characters hands aren’t holding? It will make it easier on yourself with IK’s after retargeting in the long run.

  4. Pete | March 25, 2014 at 11:02 am #

    Fantastic, thanks Prop.

    There’s no particular way to enter/exit. In my game, the NPC js propped up against a wall looking down when the main character approaches. When the main character leaves, the NPC is still in the same position. And yes, it’ll be great if the hands are placed whichever way you believe is easiest.

    • Proportion | March 26, 2014 at 1:05 pm #

      Hi Pete, Its already on the preview page. Its the 2nd vid down. let me know if your happy with it.

  5. Marcus | May 24, 2014 at 11:16 am #

    Hi there, awesome package :)
    How about some “from the hip” cowboy style animations for pistol/revolver. Left hand over the the weapon to quickly recock it. Also some draw and holster for pistol would be great too

    • Proportion | May 25, 2014 at 12:29 pm #

      sure thing Marcus, I can do that for you i just need a video reference to go from. Once i have that i will add it to the queue for you

      • Marcus | June 6, 2014 at 10:25 am #

        Therer’s some great from the hip shooting here at 4:30, 4:55, and 7:30

        Thanks XD this is great

        • Proportion | June 7, 2014 at 2:27 am #

          Ah heh, The hand at the back is pulling back the hammer, as the 6 shooter revolver he is using doesn’t have a cocking mechanism, the chamber rotates with the hammer getting pulled back. Now that i understand what you want I will add it to the queue.

        • Proportion | June 20, 2014 at 3:05 am #

          Hi Marcus,

          Soz for the delay, your cowboy shot is on the preview page under your name for you to approve, let me know if your happy with it so i can add it to the pack.

  6. Whippets | May 24, 2014 at 5:40 pm #

    I’m away to purchase this pack next month, as soon as I get paid XD. It looks epic. I’d love to see some kneeling (one knee and 2 knees) with transitions, and even more sitting options too for floor and furniture. Again, this is an epic package…keep rocking.

    • Proportion | May 25, 2014 at 12:42 pm #

      Hi Whippets, There is already a 2 knees kneeling in the pack. See this link to view it: If you would like other styles of kneeling i will need video references of what you need so i have a better understanding of what you want. Once i have a video reference i will add it to the queue for you

  7. David | September 8, 2014 at 6:50 pm #

    Excellent package, much appreciated. There are two animations that I was looking for, for the worker:
    – raking, i.e. farmer raking a field
    – carrying, i.e. lumberjack carrying wood back to sawmill

    • Proportion | September 10, 2014 at 12:34 am #

      Hi David,

      There is nothing that looks like a rake yet as it hasn’t been requested. There is some carrying animations, and the closest one that could work with a lumber jack is giantGrabIdle2 if he was to carry the wood under his arm.

      If you would like to request these animations i will need some video references to go from as text descriptions can be taken more ways than 1. For example the lumberjack could carry the wood on his shoulder, use two hands in front of him, drag a log behind him etc. So to be able to do the animations you require I need a full understanding of how you intend it to look.


  8. Tuomas | September 15, 2014 at 11:55 pm #

    Great pack, helps a lot with my game project :) I have few suggestions

    1. Paddling animation
    “double sided” paddle (don’t know proper word) whole video is quite good reference, lot of angles and slow motion etc :D if you have time watch :)
    “single sided”paddle

    2. rowing animation with single oar

    3. rowing animation with 2 oars


    • Proportion | September 16, 2014 at 2:57 am #

      Hi Tuomas,

      I’ve added the single and double rowing requrests to the queue, but unless there is a reason why you can’t use the animations provided for the kayak and canoe paddles, I won’t know what to do differently. Using the KayakPaddleLeft animation for the canoe paddle will look exactly the same. And using the left and right paddles in an animator will also look the same as the video request. See this video for reference:

      • tuomas | September 16, 2014 at 12:16 pm #

        Hi! I’m terrible super sorry for being totally ignorant tool:( :( I just can’t figure out how did I miss the whole kayak-folder :( I did scrub through folder and marked useful animations for my project but oh shoulda know better :) it’s already there, nice just testing them out.

        thanks for adding single and double rowing for queue! keep up the good work.

        One thing that could be useful would be having a pdf -sheet of animations for quick reference.


        • Proportion | September 21, 2014 at 10:28 pm #

          Hey all good Tuomas. There is a lot of animations, I forget what is in the pack some times heh. The pdf sheet wouldn’t work as the name may not fully explain the animation. You can search for animations using the search bar in the top of they hierarchy tab. This is how i know how many animations are in the pack.

        • Proportion | October 25, 2014 at 7:03 am #

          Hi Tuomas, Just letting you know your rowing animations are up for preview, they are at the bottom of the preview page under your name

  9. Brian | September 30, 2014 at 5:09 am #

    Hello, this might be a bit out of the ordinary, but I was wondering if you could include a victory pose like this

    Water spitting… optional? I guess? Really just looking for the arms in the air in this manner

    • Proportion | September 30, 2014 at 5:47 am #

      Hi Brian, Did you see Muscle flex 1,2,3 and 4? If that isn’t what you require i may need some more information as to what you require.

  10. dervis | October 28, 2014 at 12:42 pm #

    I am about to buy this package. But I was looking for animations for fps hands. Can you do that?

    • Proportion | October 29, 2014 at 11:10 am #

      Hi Dervis, I can do fps hands, however due to how retargeting works, the hands will never be where you want them after retargeting. Your best bet would be to get the fps hand animations created from scratch per weapon. Sorry about that.

  11. Willem | December 11, 2014 at 2:50 pm #

    Hello, Is there a possibility to do some singing animations and playing instruments animations? E.g. guitar playing rock-style or ballad style. Also drums.

    • Proportion | December 11, 2014 at 10:56 pm #

      Hi Willem,

      The pack has a few singing and instrument playing animations:

      If you require more specific animations, i need a video preview for each animation request.


  12. Candescence | December 23, 2014 at 6:57 pm #

    Heya, I’d like to request some basic additional parkour moves, similar to what you’d see in Prince of Persia (Sands of Time onwards), Darksiders ( ) or Cloudbuilt ( ). I know there’s already wall-running left and right, but I’d like to see animations such as running up a wall, sliding down a wall (whether it be vertically or at the end of a wall-run), grabbing a ledge from a wall run, wall-jumping (from horizontal and vertical runs), and the pre-jump ‘wall hang’ Cloudbuilt has. Feel free to do any other parkour moves as well, and I’m not looking for any specific look, just something that works.

    The other thing I’d like is somewhat more specific, basically, dash-firing and evasion moves from Kid Icarus: Uprising ( ). The dash-firing animations are basically the person firing their weapon while leaping either forwards (0:59), left/right (1:03) or backwards (0:30). The evasion move is basically a sliding dash (1:29, just as the match ends), it can forwards, backwards, left or right, but all four should look fairly similar in terms of the actual move, except for the direction the person is leaning. I was also thinking of requesting a melee dashing blade strike, but the sword attack already in the cue seems to fit that already, and while a one-handed aiming/firing animation would be nice, I don’t need it.

    If you need more/better video examples, lemme know and I’ll try and find something :)

    • Proportion | December 26, 2014 at 8:42 am #

      Hi Candesence,

      For your parkour moves i need a time on the vid that shows the specific animation required. For example:

      wall running up –

      this way i know specifically what you are looking for in each animation and can try to replicate it as best i can.
      The dash examples provided fit the example above nicely and i have added them to the queue.


      • Candescence | December 31, 2014 at 5:35 pm #

        Yeah, I should’ve probably done that. I’ll try and list clear examples from each game, hope this helps.

        Wall Running Up –
        Wall Jump From Vertical –
        Wall Jump From Horizontal –
        Wall Slide Down Side (after losing momentum from a wall run) –
        Wall Run Boost Vertical (using an object on the wall to give the player a momentum boost) –
        Wall Run Boost Horizontal –

        Hang On Wall (before a wall jump) –
        Wall Running Up Hands Free –

        Those should work fine. For that last one, if the example wasn’t clear enough, it’s basically the existing wall running left/right animations already in your pack except up the wall instead.

        • Proportion | January 2, 2015 at 12:54 pm #

          Cool i added them to the queue. I will check them as i do them. i will let you know if there are going to be any issues with them when i review them.


        • Proportion | January 13, 2015 at 3:42 am #

          Hi Candescence,

          Your dash firing animations are up for preview. I will let you know when i have done all the wall stuff.


          • Candescence | January 15, 2015 at 11:29 am #

            Hey, could you make one-handed variants as well? Dual-wielding wasn’t what I had in mind.

          • Proportion | January 16, 2015 at 9:37 am #

            Hi Candescence,

            I will make 1 handed variants as well. By 1 handed, do you mean just holding a gun with the right hand and the left hand moving where ever it needs too? or do you mean both hands on the 1 gun? Also this is the sort of thing i mean when i can take a description more way than one. I did it two handed because the character in the video was doing it two handed. Sorry about that.

            I have also added the wall run stuff to the preview page. Let me know if you are happy with them.


          • Candescence | January 17, 2015 at 5:58 pm #

            Well, it might be a good idea to do both (as in, hold with one hand and one gun held with both hands), because, well, pistols and rifles and whatnot, better safe than sorry. Shouldn’t be that much more work, hopefully. Sometimes it’s better to allow variety.

            As for the wall-run stuff, looking good, though for the ‘hands-free’ thing, I wish I could get a clearer shot of that, but basically, take the vertical run you’ve got now, have the guy put his arms by his sides rather than being scrambling up the wall, tilt the torso back a little, and have the head looking upwards – basically, like the guy is literally running up the surface of the wall rather than scrambling up it.

          • Proportion | January 20, 2015 at 8:44 am #

            i will do the 1 hand only ones. I need to get the pack out as ppl are waiting for it. I can’t be making animations that you wont be using as it takes time away from the animations that other ppl are waiting on. As for the wall jump stuff, if i were u i’d be baking the xyz motion and scripting that in youself via a tween path editor or something. The jumps will have the root motion in them so you can still use it if u want to, but i don’t recommend it. I will adjust the jump root motion to go up a bit.

          • Candescence | January 17, 2015 at 6:01 pm #

            Oh, and, the side wall jump, if you notice, comes off at an angle rather than a straight 90 degrees in the example vid, because, well, momentum and all that. Though if you have an idea on how to adjust the angle via mecanim, let me know.

          • Candescence | January 21, 2015 at 5:03 pm #

            That’s fine, just get it done. Besides, generally, if you’re doing a combat roll, realistically, you’re not gonna be worrying about accuracy anyway, so one-handed is fine, haha.

          • Proportion | January 30, 2015 at 5:33 am #

            Hi Candesence,

            The preview for the new dives is on the preview page. Let me know if you are happy with them and i will add it to the pack.


          • Candescence | January 31, 2015 at 10:57 am #

            Those will do fine, thank you very much.

          • Proportion | February 4, 2015 at 1:09 am #

            Hi Candescence,

            The pack just got accepted by unity, so update the pack to get your animations.


  13. warren miller | January 14, 2015 at 2:16 pm #

    how about some kitchen animations?
    cutting vegetables
    washing dishes
    wiping floor
    cooking with pots and pans
    cleaning surfaces


    • Proportion | January 14, 2015 at 10:33 pm #

      Hi Warren, I need video examples to go from if you want these animations. What you assume “cutting vegetables” should look like and what i think it should look like are usually two different things. So for me to do your requests i need each animation request to be something like this:

      cutting vegetables

      This way i know the posture of the character, where they are looking, which hand is cutting, where they grab the item to cut from, etc.


  14. Loyalpenguin | February 25, 2015 at 1:14 am #

    Hey Prop,

    Can we add a basketball jump shot. Simply shooting a basketball and maybe a basic dribbling the basketball. By the way I rated this pack a 5 star. Keep up the good work!


    • Loyalpenguin | February 25, 2015 at 1:21 am #

      Here is a video link to the jump shot:

      • Proportion | February 25, 2015 at 5:34 am #

        Sounds good penguin, I will add it to the queue.

        • loyalpenguin | February 25, 2015 at 3:18 pm #

          Awesome. Hey I also found a video for dribbling the basketball:
          There is also an idle stance holding the ball at 5:41 in the same video if you get a chance. Thanks again for the fantastic work Prop.

          • Proportion | March 3, 2015 at 10:28 am #

            Hi Soz penguin, did you want an idle dribble, or did you want that crouch with the arm up dribble? cos if i do the crouch thing, you will need some way to go from and to that crouch position. Idle dribble can use the feet position already used in idle stand and the dribble that is on the preview page

  15. loyalpenguin | March 4, 2015 at 2:57 pm #

    Hey prop actually that is what I had in mind. That would be perfect if we could just use the feet position from idle stand and just have the humanoid dribble the ball while standing up. I didn’t see the dribble on the preview page though. But yeah that’s fine, I don’t need the humanoid to crouch with the arm up. Thanks.

  16. Lork | March 8, 2015 at 2:04 am #


    I’d like to see some aerial swordplay:

    A launcher with standing ( and jumping ( variants. (Note: in the jumping example, the character immediately initiates another attack, but that’s separate)

    A downward slash ( – A transition in, a looping “mid” state for variable fall heights and a transition out for landing

    (Also, ignore the sheathing/unsheathing of the sword in the examples; assume the character is already holding the sword and does not need to put it away)

    Would this be possible?

    • Lork | March 8, 2015 at 2:17 am #

      I should specify, that’s a downward slash *from midair*, so there’s no need for a jumping animation beforehand.

      That probably wasn’t necessary, but you can never be too specific with these things.

    • Proportion | March 10, 2015 at 9:18 am #

      Hi Lork, Were the animations you request the Upper slash, upper slash rising, and helmbreaker? I can do those no worries. Is it ok that these animations transition from the 1handswordready animation already in the pack?

      and for the downward slash i will make sure it transitions from the upper slash rising animation, ie, its starting frame will be from one of the key frames of the upper slash rising animation.

      • Lork | March 10, 2015 at 11:14 am #

        After staring at the clips some more, I think I’d prefer it if you erred towards the slightly less exaggerated motion of high time, although they’re pretty damn close either way. So yeah, high time, high time (rising) and helm breaker.

        Transitioning from 1handswordready is fine, and linking helm breaker with high time sounds great as long as it also looks natural coming from a neutral falling state (perhaps an extra transition from your existing falling animation if necessary).

  17. Jack | March 21, 2015 at 11:05 pm #


    I am impressed with the seamlessness, quality, and variety of animations you business has created. I bought your package and am organizing a game design that should use some of your animations.

    However, I have need for a weird animation that is liable not to be easy to find. I want the character to transition from whatever animation state they are in to the general ‘Props Animations’ general Idle animation, that part is no problem, but then go to a seated position in a rocking chair and rocking in the rocking chair and it will loop from there in the rocking part. I guess it would need a getting up from the rocking chair so they could get up out of the rocking chair. Maybe the getting up is just the sitting down in reverse? I think the way the body and muscles moves is different for each of those situations though.

    It is hard to edit this text box on your website. There is sometimes no visible cursor or extremely thin black one.


    • Proportion | March 22, 2015 at 3:10 am #

      Hi Jack, I need a video reference to understand what you require. the text description doesn’t tell me the subtle things about your animation, such as does the chair have arm rests, how far you want to rock, how long you want it to take to get up + other things. Also to note is a rocking chair would be very difficult to set up with retargeted animations. you will need to IK the feet to the ground when sitting, the hips to the chair, so that it can cater for various character sizes and arms on arm rests. This might even be easier if it was completely procedural for the rocking as it will be so dependent on IK positioning.

      So ya get back to me with a video reference of what you need.


      • Jack | March 22, 2015 at 4:05 am #

        OK, I think that I will create using a Skele or Final IK and find an existing animation regarding sitting in a chair and standing back up. The rocking chair motion is just physics.

        Thanks though.

  18. NAKANISHI | March 24, 2015 at 6:14 am #

    Could you update more animations for car driver and bike driver ? Because its still too small.


    * Car driver:
    + Drive left (move hands)
    + Drive right (move hands)
    + Driver brake (move body and head, not need move leg.)
    + Hand shift gear down and up.
    + Drive car backward
    + ..etc…

    Bike driver:
    + Idle (one leg on the ground)
    + Shift gear down and up (left leg will have animation)
    + Drive bike backward
    + ….etc

    Many Thanks

    • Proportion | March 26, 2015 at 5:24 am #

      Hi Nakanishi,

      I need a video reference for each animation request you need. As obvious as each of the animation descriptions sound, i still need a video request for each.


      • NAKANISHI | March 27, 2015 at 4:21 pm #

        * With motor animations, you can view this video (>= 1:12s) from begin animation

        * With car drive animations, you can view this video (>= 0.24s) from begin

        Could you make it ?

        Many Thanks

        • Proportion | March 29, 2015 at 12:15 am #

          Hi Nakanishi,

          I’ve added the Idle stand, idle to racing and car gear change to the queue as per the video references. I have a driver.fbx file that includes a driver idle, turn left and turn right in the pack. I will base the gear change off the driver idle animation if thats ok. Also you will need some heavy IK usage for a motorbike or car, due to the different size and shapes of different cars and motorbikes. The Final IK asset has a great IK setup for cars, and you should be able to get away with unitys IK’s with a motorbike.

          If there are other animations included in that video that you require, i need the time on the video they start, so that i dont confuse an action with a name description.


          • NAKANISHI | March 29, 2015 at 3:37 am #

            Hi, thanks for you accept my request.

            I know, car drive have turn left or turn right animations. But it don’t move, its static. I want to move animations to using mecanim in Unity. Example its move from idle to left or right direction as my video share.

            Thanks for your edit them.

          • Proportion | March 29, 2015 at 4:22 am #

            Hi Nakanishi,

            I understand that you want the animation to turn. To do this you need to use a blend tree:


            So for the blend tree to work, you need the positions the turn right ends in, the turn left ends in, and an idle. not the animation of the turn itself. The blending allows you to turn the wheel left or right depending on a value (-1 for left, 0 for idle, +1 for right), rather than turn at the speed my animation turns the wheel. Also i can’t make animations based on varying wheel sizes, as you will find out when you use the driving animation, that the hands will be in different positions depending on what character you retarget the animations to. To get the hands on the wheel u will need to use IK’s. See this video for more specifics on that:


            If however you have a different intention for steering a car that im not aware of I am happy to make circumstances. such as a looping animation of a guy turning left and right in the background etc of a cinematic clip or pretending to drive a car sitting on a chair or something. Let me know of your intentions.


  19. NAKANISHI | March 29, 2015 at 3:28 am #


    Thanks for your amazing animations. In the next version, any chance for F1 animations. Like this video:

    You can view animations begin from 1:15s. Its very nice. It will best if you include all animations like above video. I think, animations for hands only :)

    Thanks for making !

  20. Michael Canty | April 11, 2015 at 6:19 am #

    I was looking at your asset for a current project that is called Kart Mayhem. We are looking for a pushing grocery store cart animation. Is this something you can add to the package?

    • Proportion | April 14, 2015 at 2:54 am #

      Yes i can add it, but you really dont need it. You can just IK the hands to the cart and you have a cart animation. You will need to do this even if i make a walk cycle with the hands on the cart. As i’ve said in emails as well, Just add me on skype by pressing the skype button on the right and i will be more than happy to show you how to do it.

  21. Jeremy Fournier | June 22, 2015 at 2:05 pm #


    I just picked up this package today, it’s pretty great and has virtually everything I could want.
    The main animation I’m missing at the moment though are dodge rolls and a backwards crawl.

    The roll I’m picturing is similar to the ones here (0:06 left and 0:11 right) –

    The other animation I’d really like to have is a backwards crawl (someone falls backwards in fear and tries to crawl away). Something like this (after 10 minutes of googling it was really the best I could find) –
    And maybe some cower examples for things to do once they’ve backed against a wall: (0:15) (0:05) (0:06)

    A bit of a request as well that might be more of a nice to have (as I don’t really have references), but some combat finishers with medieval weapons would be awesome. Mostly actions to hit stunned/downed targets in a final blow.


    • Jeremy Fournier | June 22, 2015 at 7:40 pm #

      I missed the rolls!
      Just found them in the Jumps grouping (IdleDodgeLeft, IdleDodgeRight).
      They look fine for my purposes. But is it possible to request a Root Motion version of them?


      • Proportion | July 2, 2015 at 5:07 am #

        Ya sure thing, add me on skype and i will hook u up. My nickname is “proportion”

    • Proportion | July 2, 2015 at 5:11 am #

      Ya add me on skype and we can talk more specifically about what your trying to achieve with your project.

  22. h3llye | October 9, 2016 at 5:27 pm #


    I just bought the asset and it looks great.
    I was wondering wether a security guard sleeping animation like this could be added


    • Proportion | October 11, 2016 at 6:57 am #

      Hi H3llye,

      Its best to add me on skype as i have discuss various details like if the guy has to get up and sit down, talk about the flaws of retargeting a character with its arms crossed, and other stuff.

      my skype nickname is ‘proportion’ please add me.

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